Tuesday 22 April 2014

Introduction
 
In this unit of work I will be acting as a trainee animator that has been asked to produce an animation for a health and fitness company. My target for this animation assignment is to promote healthy living and to aim this at teenagers and younger people.


 
P1 Explain the different types of animation.
 
 In this essay I'm going to be including these different types of animation by describing what they do and how they have been used in the past and how they are being used in the modern day.
       Flip Book
       Cell Animation
       Stop Motion
       Cut out
       Rotoscoping
       Skeletal Animation
       Flash Animation
       CGI
 
Flip Book
Flip book animation is usually produced by starting off with a picture then gradually changing it each time so that when the pages are turned rapidly, the pictures appear to animate by simulating motion. It would take a long time to complete one of these because you have to draw the same picture which is pretty much similar to the other ones but slightly change it.





Stop Motion
Stop motion is a way of animation which makes it look like still objects are moving. Clay animation is a good example of how stop motion is used. Stop-motion requires any camera that can make single frames (or photos). It works by shooting a single frame, moving the object a little bit, and capturing a frame again. Cartoons use a similar way; one of the main differences is that stop motion uses real objects instead.







Cell Animation
Cell animation can be defined as a method of creating cartoons using sheets of transparent cellulose acetate for drawing cartoon frames. The sheets are transparent so that they can be laid over other cells or a painted background and then photographed. Cell animation is highly complicated and time consuming so it has been phased out by computer generated graphics.







Cut Out
Cut out animation is a method for creating animations using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or even photographs.






Rotoscoping
Rotoscoping is an animation technique in which animators trace over footage, frame by frame, for use in live-action and animated films. Originally, recorded live-action film images were projected onto a frosted glass panel and re-drawn by an animator. This projection equipment is called a rotoscope, although this device was eventually replaced by computers.














Skeletal Animation
Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character


Flash Animation
A Flash animation is an animated video that is created by Adobe Flash or a similar animation software. The video is usually distributed in the swf file format. They are often distributed on the Internet.


CGI
Computer-generated imagery is using computer graphics in movies. These images are used for special effects, simulation, and commercials, amongst others. Sometimes the technology is used to produce a static background, which is then merged into the image; at other times it is used to produce animations in 2D or 3D.

















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